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Hey all, what do you guys think about automating the Start and End sample points via realtime recording, LFO and parameter locks.
This would open up the sound design side of the deluge, great for creating unusual sonic textures and cool wave type synthesis.
I also would love to see a cross fade looping option which would allow sounds to be looped seamlessly, like the Simpler instrument found on Ableton.
Cross fading between points would allow to smooth the loops points of any sound captured without having to painstakingly resort to using your ear to nail that perfect click-less loop. Besides, cross fading is also great for creating your own pad or lead sounds with ease.
Let me know your thoughts on this!
A compressor that can be used on both individual channels as well as on the master bus would be very handy for mixing and working with samples.
Today's song view is a bit of waste of real estate. Every track gets a whole row, and there's not much utility in that. Yes, you do see the track length which is nice, but the price of that is, after 8 rows, you're out of space and need to start scrolling.
A better implementation would be like Ableton Live's Session view, where each column represents a track and each row a scene. Each pad would then represent an entire track. Then there could be no need for confusing colors to designate which track belongs to which session. Rather, the "Audition" buttons would be used to launch an entire row
I want to have an entire menu of global defaults, that will auto load and act upon as default upon even a blank track. I think this alone would fix a lot of problems people have especially for those who get sick of changing things every single time they add a new track etc
Some ideas as an example:
-Default Scale mode (Chromatic, etc)
-Setting Default Track Voume
-Setting Default Cutoff / Resonance
-Setting Default Velocity On Note Entry
-"Use last note" length (on/off)
-"Use last note" velocity (on/off)
-Sampling mode default upon load (loop/cut/stretch, etc)
-Stretch Default Settings
-Global Midi Controller Learn (This would allow us to set a global keyboard or midi in that would follow to note input whatever track we are currently looking at, also could be used to apply "same" mappings over controls we want to influence depending on what screen we are looking at)
-Follow screen during play (on.off)
-Zooming (auto/Free) Auto is the zooming mode we have now, free would be being able to zoom out past the pattern length
-Duplicate mode settings (double all / double screen only) currently it doubles all
-Mono synth note priority modes
-Default Initial Track length
-Default Initial Track Zoom
-Change sequence time based on "longest" or "shortest" loop *
*ADDED feature ideas
Removed due to updates:
X -RGB Light Brightness Default
X -Cursor Settings (on/off), (Strobe on off) , (brightness), (color)
X -Quantization (by zoom / free ) by zoom would make it default to what we have now, free would make it record the highest current quantization no matter what zoom (64th?)
Unless I'm missing something - If you're editing a long pattern and want to work on the final bar there seems to be no way of doing this without listening to the entire sequence over and over. This gets pretty tedious, if not unworkable, when working on 8 bar patterns and over.
The Tempest has a toggle function 'loop screen' which just loops the currently visible area. I I think something like this is really needed on the Deluge - particularly as it can deal with such long track lengths.
==== EDIT: Here are some ideas as to how cool this could be in the 2.0 arranger...
-Have a new type of track in the arranger view, a 'cycle track'
-Users can create as many of these tracks as they want
-Enter regions on a 'cycle track' just as you'd enter notes on a normal track
-Regions are coloured automatically so you don't get two adjacent regions of the same colour (user can probably override this)
-Shift click on a region and it goes white (active). Only one region may be active at one time.
-When a region is active 'play' always starts from the start of that region and the arranger loops within that region
-If the active region is changed whilst playing, playback jumps when the playhead reaches the end of the current region
A more detailed and illustrated description of how this might work is here.
Something akin to the above would both be really, really helpful in terms of arranging songs but also really useful for performance as it would allow the user to set up 'scenes' with different mute states etc and jump between them, similar to how switching between song sections works now, but much more flexible and with no limit to the amount of sections.
It also means you could set up one section of the arranger for a 'scratch pad' of ideas and have another for the 'finished' song, that type of thing. It would actually be miles more flexible than the way cycling works in many DAWs!
sam said I should repost here:
Is it possible to make LED colors a single color within a track rather than fading to other colors?
Single colors would make it easier for my weak little mind. Strict color coding is especially useful when beer is added to the equation i.e. impairing vision and increasing disorientation during an important noodling session.
I would love to see a mode on the deluge where you could start recording a synth line, and it would keep automatically extending the length of the passage to fit what you're playing, until you press stop record. If you have a long passage - e.g 8 bars or more - this would mean you wouldn't have to work out how many bars you were going to do first, and you'd be free to change plan or improvise the passage length on the fly.
The deluge could make an excellent audio looper it seems with a little work!!! As far as I can tell, there is no way to start and stop recording at the start and end of a track, but if there was a way to quantize this recording, and then have the audio loop assigned to a track, it could make a nice little compositional/improvisation tool, especially when playing with a guitar or other external instrument.
Everything could just be recorded as basic samples, but having the quantized recording would be everything for this!!!
When you hold the shift button down for a period of time (maybe 3 seconds) the top 3 rows of the note entry pad could become an alphanumeric keypad and the bottom 5 could scroll text (conditionally based)
i.e. sample name, track name, preset name, song name, etc.
It's easier to find a song or track by name rather than by it's number (001A-Z through 999a-z)
So- the LED readout could display the number and the note entry pad could display the name.
At the moment the rows with the mute/launch and audition/section buttons have no function. It could be handy if a user could assign chords at this section which are played back when a button is pressed.
Minimal viable product
- press and hold at least one key in keyboard mode
- press one of the audition/launch buttons
- on release, the pressed keys are stored
- to play the chord back, press the assigned button
- The arpeggiator could also work with these assigned buttons