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bast525

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bast525
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Virginia Beach, VA, USA
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  • Stopping track mutes it instantly?

    Hello all! New user here! Just had a quick question. I've noticed that when I arm a track to stop on the next loop cycle, when it stops, it instantly mutes the sound from that track. In some cases, like with pads with high release time or a track with some delay or a lot of reverb, I want to end the track, but want the last note(s) to ring on for a few seconds or what have you. I can't seem to find a way to do this on the deluge.

    As many of us are Circuit users, I can reference how the Circuit works, in that, when you "mute" one of the tracks, it doesn't truly "mute" it, rather, it just stops from playing any more of the notes that are sequenced. But any notes that were still ringing from a long release or from delay, etc, will finish their tail end. You can also manually play the instrument pads and they will sound. The mute button is not a true mute, rather, the only way to completely mute a track is to turn the volume knob all the way down. This makes progressions from one section to another feel more natural and less stiff or abrupt in some cases.

    Is there a way to do this on the Deluge or can this feature be added or the current behavior modified to allow notes to continue to play their tail after the track stops?

  • Factory synth bank - where to download?

    https://mega.nz/#F!W3wymIpY!NAXaVOCbaZxQOn5HkioKlQ!DywhgA4L

    In the original release folder. I had a corrupt SD card and found the factory SD card images here

  • 3 limitations to creating 'Ambient' music with the Deluge

    @krunchr said:
    @bast525 Great idea, will try it asap. If this works, I only need a longer reverb decay B) However, using multi samples is a huge step forward when creating ambient tracks. So far I haven't been able to get any decent smooth pads on the Deluge, now I just take multisamples, enriched with a lot of effect sauce from my DAW.

    Any luck with the method I gave above? I'm hoping someone more synth-smart than I can figure out that weird amplitude peak before the decay and how to smooth that out.