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Keyboard API and General Improvements
reza
los angelesModerator, Beta Tester Posts: 632
in Open Source
Merged with Community Firmware!
This feature's implementation started with @PaulFreund
GitHub Documentation
Keyboard API and General Improvements
1) Keyboard mode allows users to freely switch between all Clip types and get the first compatible layout. (Synth, Kit, Midi, CV)
2) Drum Keyboard View can now have all samples occupy as little as one pad per sample to 64 pads per sample (1x1 to 8x8 pad sections) with velocity levels distributed amongst the area of the sample’s section size.
3) New In-Key Keyboard layout option which removes any out of scale notes in Keyboard View.
Discuss this feature, provide video/audio examples, etc.
Comments
More scales plllllllease
That is excellent!!
One thing that I’ve been wishing since day one is the ability to play chromatically in kit mode. I guess that modulating transpose with velocity would do the trick.
Also, could we:
Exactly what I miss :-)
Happy to hear you guys like it! Regarding play position and doubling I definitely want to improve in this area with live performance in focus. Regarding playing kit rows chromatically I feel like there is a conversion somewhere in the manual but maybe I'm imagining it.
This all looks really cool! At first I thought #3 does something I've been dying to have for ages, but on watching the video I think it's actually the other way around, is an option to have accidentals not become highlighted on the keyboard view. The current behavior is if I'm recording in, say, A minor and play a C#, now C# will be highlighted so I'll have C, C#, D all highlighted in a row. It can be a little confusing. It'd be great to leave that as an option for those who like it but to have another option where either the C# would remain unlit, or maybe lit much more dimly than the in scale notes.
Regardless, excited to try this once the community release comes out!