I would really like ot add a little glitch effect to some tracks but no clue on how to accomplish this, any suggestions on where to start?
Map bit crush, saturation, or decimation to the custom knobs? You can play with the stutter too.
It's a really big question...if its samples you could do things like add an arp or really fast LFO to samples perhaps modulating transpose/pan, etc, you could send extreme delays to fast LFOs. You could zoom in to really fine resolutions and add steps at like 512th note resolution - search "fine resolution hack" on Ron Cavagnaro's YouTube channel, or instead you could just use a really fast BPM. There are so many ways...
Thank you, great info to work with.
tinkered with stretch mode and short samples, can give "glitchy" results. imho a more powerful stretch mode would be insanely useful for glitch sounds (alike a radical Kontakt Timemachine)
in the prepared pattern there are some other techniques involved (modulate free running Arp, heavy modulation on pitch/volume, ..), but no sound mangling coming from global or track FX.
Very cool tutorial amiga! Thanks.
Use arp on samples, set Arp octaves to 1. This works like a re-trig type of thing. Turn off Arp sync then play with arp rate and gate!
Learn Arp rate to Custom 1 knob and then combine tweaking that with the Stutter effect.
For a cool rising stutter sound: Turn up the Arp rate so the sound becomes like a droning waveform, then
right after pressing down the Stutter knob, from the center position, quickly turn it down just a bit and then turn it upwards slowly.
Put Flanger mod fx on stuff, crank the Feedback and tweak the Rate.
Combine that with some Decimation and 13ish Bitcrush.
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