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Need a way to show which parameters are being affected by a mod source

9

The idea here would be you'd hold SHIFT+mod source, and the parameters using that mod source would blink. Same as the mod sources do when you have a parameter selected.

Comments

  • 0
    pikeypikey IrelandPosts: 17

    +1 the current system of shift selecting all potential mod destinations is cumbersome.

    I'll add on to this that it would be superb if shift+mod source would also dimly light up any parameters that are available to be modulated by that source. It's not a great experience running into the mod source limitations while patching as from the user POV some of the decisions at first seem arbitrary (from memory LFO1 can't to mod ARP rate, but LFO2 can, would have saved me some time if this was easier to figure out)

  • 0
    TenebrousTenebrous EnglandPosts: 49

    Nice idea @pikey!

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