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Envelopes (decay time) finer adjustment?
MachineAgeVoodoo
BerlinPosts: 17
Hi! One thing that I notice almost every time sculpting a sound, is that the difference in sound from "0" to "2" on the Decay time parameter is really quite huge, and it would be great being able to do finer adjustments of the short decay time, to get it where you actually need it to be. Does anyone agree? The result would be a much snappier envelope. This sounds like it could be an easy firmware update? (hopefully!)
Comments
Agree
~ Distinguished Delugate ᕕ( ◎_◎)ᕗ
ADSR could have multiple modes:
+1
There are a lot more parameters that could benefit from a higher resolution.
+1
Totally agree I was going to create a post just for that when I noticed yours.
Yes there is very little nuance between a short and long decay/release time would be nive to tune this as this is crucial in sculpting a sound.
Also the longest attack is way too short in my opinion.
LFO Speed/Depth and Sample Speed Too!
+a billion
I love the synth engine and i get so many interesting timbres with it. I just struggle badly with the lack of musicality in the envelopes. finer adjustments, multiple modes, or being able to draw your own envelopes would be a massive improvement. I'd stop using my DAW completely if they improve the envelopes.
(logged in just to comment)
Agreed! In common it would be nice if other parameters have a higher resolution too.
When tweaked by a gold knob, many parameters seem to exhibit more precision than the displayed value would suggest. Does anyone know whether these more precise values are persisted with a sound?
-update... while it could be convenient at times i no longer see a need for drawing automation on pad grid. I learned how to use the white instances to stop an effect exactly when the loop ends for buildips and sweeps without having effect carry over to next part. Deluge is awesome
+1 Id love to be able to use the pads to draw long filtersweeps for buildups... i have a bit of trouble getting it just how i want with live recording.
I think you are right. In the XML code for the patches the values are 8 digit hex numbers and have slightly more than 4 million possible values. That's why you don't hear 'zipper noise' when you sweep the pitch of an oscillator.
Not sure where the Synthstrom 'grown ups' are (having a week in Vegas before Super Booth?) but I suspect the 50 values thing is a shortcut to make programming the synth less daunting.
Less daunting and increasing the value means more select knob scrolling as well.
I have suggested in the past but maybe use velocity based input on the select knob??
Edit:
Or the digit select method used in transpose.
Definitely this! I've hade the Deluge for about a week, it's an amazing machine but this is the one thing that bothers me most.