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  • Keyboard View: map velocity to the 16 side pads

    One of the greatest advantage of the Deluge is the fact that it's a powerful, battery-powered, take anywhere groovebox. But, how do you get any kind of dynamics easily when playing chords on a non-velocity sensitive keyboard?

    I feel it would be great to use the currently unused pads on the right to control the velocity. This would give you 16 easily accessible levels and a way to visualize the current velocity. And a way to actually perform/record live without a controller and still have some dynamics.

    Thoughts?

  • More options for FM Engine

    So I just spent a lot of time exploring the Deluge's FM engine, and while it's more powerful than I initially thought, but could be improved with a few changes.

    1. Finish the routing options

    FM1 should be routable to: Osc1, Osc2, Both, Out
    FM2 should be routable to: Osc1, Osc2, Both, FM1

    This would allow for more standard algorithms such has having Osc1+FM1, Osc2+FM2 which is a really important configuration.

    1. Implement ratios as an alternative to tuning. We shouldn't have to break out a calculator to figure that out.

    2. More Envelopes! it's really frustrating to try to modulate 4 operators when you only have 2 envelopes available. Would love to have a selector to turn Env1 into Env3 and Env2 into Env4

    3. Alternative to Sine waves. All 4 operators should have options to pick Saw/Square/Whatever as the Oscillator waveform.

    4. Enable the Substractive filter at the end of the chain.

  • Add a send parameter to the delay

    One really useful trick in music production is to control the delay send on a part, so not all of the notes are processed by the delay effect, but the ones that do, don't have their tail cut off when you want to have dry notes.

    This is not the Dry/Wet mix, which controls the volume of the wet signal, ( although we don't seem to have that either ) but controlling when notes are getting send to the delay, without modifying the delay feedback.

    Use cases:

    • you want to add a delay tail to the end of a vocal phrase.
    • you want to mix dry and repeating snare hits on a drum pattern
    • you want to modulate the delay effect

    Ideally a complete delay implementation has the following:

    • delay time ( with/without bpm sync, also please include dotted note delays in the list )
    • delay feedback ( feed the output of the delay back into it's input )
    • delay send ( how much of the dry signal is sent to the delay in the first place )
    • dry/wet mix ( how much of the return signal are we using in the track )

    and then the current ping-ping vs regular, digital vs analog, etc.

  • What do you think about Deluge Effects?

    Delay

    IMHO the delay is what needs the most work. Dotted note delays are such an iconic tempo, it's weird to not have that as an option. The lack of a delay send that's different from the delay feedback means it's impossible to add delay to only certain notes on a phrase, which also a super useful technique. Lastly input filter or at least a simple bright/dull setting like on a cheap guitar delay pedal.

    Saturation

    Why only 15 levels? in general one of my issues with the Deluge is the fact that all parameters have such a short range ( 0-50 seems the default ) when people already complain that 127 values for Midi-controlled parameters is too coarse. 15 saturation level makes every steps definitely noticeable. Also I feel that saturation should not boost the volume as mush as it does. also making the upper range unuseable

    Bitcrush/Decimation

    I'm not sure I understand what the bitcrush parameter actually controls, low values create a high-frequencty hiss while the body of the sound is unchanged, same thing goes with Decimation, although the effects useable on a wider range of values. Again, the effect is super steppy.

    Stutter

    Not having values when editing any of the 8 FX shortcuts makes the stutter barely useable.
    There should be a way to change the stutter speed without changing the pitch. Also having a dry/wet control over the stutter would be really useful, as well as having a stutter tail, so exiting the effect isn't so abrupt.

    Flanger/Chorus/Phaser

    The Modulation FX should have independent rate/feedback/offset values. What works for a flanger sounds horrible for a chorus. There should also be a dry/wet mix, because it's really hard to make distinct but subtle effects

  • Performance Modes for the Play button

    Currently the play button toggles between play-from-beggining and stop. It would be great to have the following performance mode to control the entire sequencer:

    • Play/Pause Hitting Shift+Play ( or whatever modifier, I'm not picky ) would Pause the sequencer. Shift+Play again will resume from where it was paused.
    • Play/Restart Hitting Shift+Play will reset the sequencer to the start
    • Play/Mute Hitting Shift+Play will mute the sound and midi output, but internally the clock keeps running

    Personally I use Play/Restart on the Pyramid during live performances a lot, but the other ones are also useful.

  • sequencer editing: nudge individual notes left/right

    +1 I'll be referencing the Pyramid a lot, since it's my primary sequencer, and got a lot of things right.

    What's needed:

    • Shift the entire pattern forward and back in time, and up and down in pitch
    • Shift a single note in the same way.
    • Shift an entire column ( all notes in a single step, super useful for chords )
    • Shift a range of notes ( select first step, last step, and either just that row or the entire column )
  • External Midi Controller Options

    BTW, having a "defoult midi input channel" is super useful. That's an option for the Digitakt and the Squarp Pyramid, and allows you to use an external controller on any/all tracks easily and painlessly.

    If the Deluge had an option for an active-track midi channel (different from the global channel where you can control the Deluge itself ), and by default, that channel is ALWAYS routed the to the current active track.

    This makes it really easy to have a keyboard and/or velocity sensitive drum pads always available on any track you'd want to edit, without having to constantly learn/un-learn midi settings.

  • Send All Notes Off( internal/midi)

    Probably a bug, but I got a stuck note on a drone with the internal synth, and it's also super useful to be able to send the "MIDI Panic" all notes off, all sound off signal to attached synths.

    In my case, I had to shutdown and restart the Deluge more than once last night as I was using it. Also I've had enough temperamental synths to know that stuck midi notes are a real thing, and you need to be able to shut that stuff quickly.

  • Multiple Choke groups in the same Kit

    I was working on building kits this weekend, and wished I could have multiple choke groups in the same kit. for example a group for the hats another one for the Congas, and maybe a 3rd for... you get the point.

    My original idea was to create a Kit with the standard General Midi drum mapping but without multiple choke groups it wouldn't be super useful. The alternative is to create smaller kits which is fine, but this seems like an unnecessary limitations. Most drum machines and sample players let you have more than a single choke group.

    Suggestion

    Use the pad colors in combination with the CHOKe polyphony setting to create distinct choke groups. Hi-Hats in Red, Congas in Blue, I would love to have this, and so should you.

  • New Deluge Guide using Icons & Colour Coding

    Very nice!

    Speaking of colors, what I would love to see is a pad shortcut overlay that is color-coded by section. I'd rather learn that the 4 pads for the delay are orange, rather than remembering how many pads from the bottom right corners gets me there.