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OdoSendaidokai

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OdoSendaidokai
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  • Creating an open community platform?

    In our community are a lot "hands" willing to help for a lot of things. Therefore I would like to ask if there is an interest from Synthstrom that we, the community, try to help to create a new, better manageable and open platform for Synthstrom and the community.
    Just one example, there are a lot people that would like to join the beta program and help on the work for the final release. But unfortunately they have good reasons not to join facebook.

    If there is an interest we could start a suggestion and evaluation discussion, where community people suggests projects with some evaluation (not just dropping URLs)

    e.G.
    1. Discourse (https://www.discourse.org/) as a free and open Forum Plattform
    2. Write.as (https://write.as/) as a Blogging platform for articles from synthstrom and maybe articles from the community. Like medium.com
    3. Social Network like Friendica https://friendi.ca/, Pleroma https://pleroma.social/ , Mastodon https://joinmastodon.org/ or some other as replacement for Facebook or Twitter
    4. Gettogether https://gettogether.community/ or Molbilizon https://joinmobilizon.org/en/ as an event plattform, instead of Facebook or Meetup

    And maybe we go further with
    1. Peertube https://joinpeertube.org/en/ as an Youtube replacement
    2. Funkwhale https://funkwhale.audio/ as a Soundcloud replacement

    There are a lot more Infos from the site https://framasoft.org/en/ (France) about tools for the community.

    The biggest advantage of such opensource tools is, that they already using or start using a shared communication protocol called AcitivityPub https://en.wikipedia.org/wiki/ActivityPub or just RSS feeds https://en.wikipedia.org/wiki/RSS to communicate or publish.

    So, if there is any interest on creating such a platform, maybe the community can help with their experience, their knowledge and their motivation to help. Because 3 eyes see more than just 2 eyes ;)

    May I ask your opinion @Ian_Jorgensen ?

  • Arranger recording automation wanted

    It would be great if you could record and edit filter, effect, envelope etc on the arranger view, like you can do in the track view. That would help to master a song for half or full "playback" as well for live sessions, where you want to change many things at the same time, but you are too slow and you don't have enough hands and fingers ;)

    PS: The arranger automation should only apply to the arranger and should not change the automation of the original track.

  • Song Editor and MPE support (Roli, Linnstrument, etc.)

    Yes it seems to be one of the "coming soon" features
    https://docs.google.com/document/d/1FAeJ5f1sl3kKJgvbKmGRe3PIMjkaYrh3eAXF05PAV6k/edit#heading=h.ptlvs8o0a8j6

    X and Y (coming soon) - MIDI MPE support will be added in a future Deluge firmware update. These modulation sources refer to the horizontal and vertical sideways pressure which a user of an MPE-compatible MIDI controller may apply to each key with the finger pressing it.

    I hope when implementing MPE the MIDI implementation will be done together with
    1. a finally full implementation of Midi
    2. finalize the half implemented Midi 1.0 standard
    3. the rework of global and local Midi definition clutter
    4. the removal of the weird 50 step options in favor of 127 steps ... or
    5. maybe Midi 2.0 ? https://www.midi.org/articles-old/details-about-midi-2-0-midi-ci-profiles-and-property-exchange

  • Can Synthstrom hire sound designers to design more modern synth presets?

    I like that we could have a central repo. BUT the license should be crystal clear. Otherwise the owner of the repo is maybe running in problems with other license owners.

    AND if you made the presets yourself, you should put a LICENSE file in there and I would suggest a creative commons "CC BY" license (Attribution 4.0 International)
    https://creativecommons.org/licenses/by/4.0/
    https://creativecommons.org/licenses/by/4.0/
    https://creativecommons.org/choose/

    You are free to:
    1. Share — copy and redistribute the material in any medium or format
    2. Adapt — remix, transform, and build upon the material for any purpose, even commercially.
    This license is acceptable for Free Cultural Works. The licensor cannot revoke these freedoms as long as you follow the license terms.

    Under the following terms:
    Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

  • Find Kit Sounds & Samples More "Visually"

    I'm not sure, if I understand you correct, so I describe what picture I got, when I read your post. Maybe it is the same, or maybe it is a little different.

    Since sample folders can get very huge, the current way of searching and visualizing samples is really not helping. It's funky that it shows the wave form while scrolling through a list of samples. That's ok if you just have 10 samples per folder and you don't have more than hipster like "look mom, it blinks" expectations.

    So in terms of practical use and speed up your workflow it would be great there would be another way and representation how the whole "loading samples" works (and as well the presets, if they will eventually get a folder structure).

    A simple way would be, when starting finding new samples from your sd card would be: press load

    1. the 128 pads light up with a representation of a file manager.
    2. Every folder or file is represented by 1 pad. Beginning on the top left corner and ending in the bottom right of the last page you can scroll to.
    3. Folders are represented by red or blue pad
    4. Files are represented by a yellow pad
      .
      .
      With this representation you have your whole file structure directly available with one finger tip. So, how to use it:
      .
      .
    5. pressing on a folder pad shows the name of the folder, additionally pressing the selelct knob opens that folder.
    6. the first pad on the top left is the "up a folder" pad represented by a green color
    7. pressing a "file" pad shows the name in the display and plays that sample, as long you pressing the pad. If your release the pad, it stops playing it
    8. While playing that sample it may could show the waveform on the whole pad. The waveform disappears, when the pad is released.
    9. Loading a sample would be: holding down the pad and press the select knob.
      .
      .
      This wouldn't be only a extremely faster way of finding and loading a sample out of a huge sample directory. It would be vastly more intuitive to understand.

    Is this around your thoughts?

  • [Bug] External MIDI sequencers are off-time when arrangement is played from current view

    There is a general sync problem.

    We synced two Deluges and you don't get an exact sync. they are the most times out of sync. There are some speeds like 127 BPM , where the other Deluge have the same sped, but if you use e.g. 126 BPM the other Deluge has 126.08 .
    This creates very annoying comb filter effects. Other users reported the same problem.
    We are using the latest firmware.

  • Cross-Screen more parameter than velocity?

    @Too_Mere said:
    Yes, only note info, including velocity is sequenced when using cross-screen.

    But you can copy the automation from one page (learn + gold knob) then paste it to other pages (shift + learn + gold knob).

    'That's a good workaround Thank you. 👍

  • More precise / accurate parameter control

    +1

  • A Discord for Delugians

    Thanks. Joined :)

  • Open source firmware

    @muleskinner said:
    I have dealt with an awful lot of open source projects. I know the benefits in theory but in practice it often doesn't work out. It's an awful lot of work maintaining a genuine community-based open source project and what you tend to end up with is 'forks' managed by individuals which represent a bunch of interesting alternatives rather than a single, improved 'whole'. This can be interesting in itself but I think the Deluge is too complex a piece of hardware for that approach to really work out.

    I don't think there is a will to fork the work of the deluge. even if it would be possible. And if somebody would fork, I personally wouldn't want to use it.

    And people talking about opensource shouldn't go with the "everything has to be a whole new world" idea. Just let's face this: The Deluge is awesome and if there would be an opening to opensource, people could send in not only ideas they could send in code, tables, patches and so on. The maintainer, in this case Synthstrom, would decide what will come into the project and what not.

    For example people could work on the reverb effect, that it would sound not that metallic, while the developer(s) could work on improving the code or on new features. The work could be shared with people that are skilled enough.

    The "I had so much bad experience with" doesn't help, even that i'm sorry for you, that it didn't work out in that areas you where searching. On the other hand, there are so many many projects, that are pointing in an completely other direction like success. It all depends on the community and the maintainer.

    You know, even if the Deluge would become OpenSource, Synthstrom as maintainer has no obligation to only take one single patch of the community

    It does work out sometimes (I use an open source project for the bulk of my development work) but it needs a lot of time from a lot of dedicated individuals to make it happen.

    Yes and even if there is nobody sending in patches, you donn't lose anything. You only can win, because a lot people just like "there is the possibility" chance.

    I had a typo in my text: "Deluve" ... and I luv it ;)