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Recording is bugged?
panukettu
HelsinkiPosts: 6
- Create a new project
- Add kit track with some drums
- Add audio track with correct input
- Hit record and play
It's not recording to the audio track. (and only playing a single count in instead of 4)
Post edited by panukettu on
Comments
This has come up on the Facebook group and I'll paste the best response here, as I've encountered what you're mentioning, but not in the way that I thought it was a bug. Here's Fuba Libre explaining the solution:
Okay so that is how I got it working a couple of times but didn't have a clue why.
It's just that I am not trying to press any clip below the audio clip.
So it seems it's not possible to just insert an audio track to the top row with nothing above it. press record and play to record a simple clip of audio to the audio clip?
In the manual it says empty audio tracks are armed to record but nothing happens when I try to record to an empty clip in an existing project. Recording to a audio clip (no overdub) only seems to works when I'm on a empty project with nothing in it.
If you want to record to the audio clip while the drums are playing (I'm assuming there is a drum sequence in the kit clip), from start when you press play -
make sure both clips are already unmuted (green) before pressing play. There's no need to press record and play simultaneously, just activate record mode first and then press play. As soon as you do so, it'll record to the audio clip if everything is set up correctly.
I'm guessing you have count-in activated in the settings menu, yes?
~ Distinguished Delugate ᕕ( ◎_◎)ᕗ
They are green.
Yeah my first message did not make it clear but I am first toggling record on and then pressing play.
It only does a single count in tick and starts playing (not recording. white playhead), I have tried every single arming status for the audio track.
Also worth mentioning is that the count-in number on the screen just freezes at 4 and it seems I cannot change parameters during this "recording" which is not recording anything.