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RhyminGarFunkle

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RhyminGarFunkle
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Tucson, AZ
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  • Apply portamento to CV tracks

    What the title says. This would allow tracks on the Deluge to be used as complex, sequenced LFOs or envelopes, a further compliment to its gate and CV capabilities - it works fine now, but it's a hard change between values instead of a smooth slide. It would also allow for smooth note slides on synths that don't have portamento, or easy per-note portamento changes like are available on the Deluge internal synths. Implementation would be the same as on an internal synth, shift-press "porta" to bring up the value on the main screen, and turn the main knob.

  • What are some great companions to the Deluge?

    @realms_of_chaos said:

    Also possibly a Volca Drum, because I'm not sure if it's possible to coax these kind of crazy warped drum sounds out of the Deluge synth engine (I'll be experimenting to see if I can first).

    Honestly with the envelopes the way they are, it's really hard to get good drum sounds from the Deluge synth engine. When tying oscillator pitch to an envelope, a decay setting of more than 0, 1, or 2 (out of 50) gets out of "click" and "thump" and straight to "laser beam" territory. Even the trick of setting a parameter to a gold knob for finer adjustment doesn't work for envelope settings. I spent a long time experimenting with it before I got a DFAM. I find the envelopes to be the weakest element of the Deluge's generally powerful and capable engine.

  • Deluge firmware V3.0.0 released

    Awesome news! It's actually my birthday today and I don't usually like to celebrate it but this is a pretty cool present. The producers guide sounds amazing, is it going to be free to Deluge owners in digital form?

  • Performing live. A simple bassline fade in. How to ?

    @Kenoubi said:
    I've used a really slow square wave LFO as an effectively constant value, but it probably can't go slow enough to use it for this kind of purpose...

    I just tested, at the slowest setting the square LFO takes about 1:42 to go from high to low. Since LFO2 is individual to and retriggered on each new note, tying LFO2 to master volume as a square wave and using the "amount" to set the mix volume should work for most applications - the only things that wouldn't work are constant drones that go on longer than a minute and a half, and of course any patch that depends on LFO2.

  • Expressive Patches

    After experimenting a bit (just with my controller's aftertouch, I don't have a Linnstrument), I'm not certain if you can get exactly the behavior you're after - with zero pressure the volume is 0, and at maximum pressure the volume is also maxed. It seems that every mod source except velocity acts as a multiplier, meaning if you start with the volume at 0, any amount of aftertouch that you multiply it by will still be 0, and if you start with it at a low value it can't get much louder. Velocity, at least when applied to master volume, adds to the base value, so you can start at 0 and end up with the max amount. I also tried modulating the amount that velocity affects master volume by aftertouch, my thinking being that you could fix velocity to max from your MIDI controler, but it doesn't appear that that's something you can do either - patching velocity to master volume seems like a special connection that works differently from everything else.

    Interestingly, if you set the master volume to max and the aftertouch to negatively modulate the master volume, I could go from full volume to completely silent. If the Linnstrument can be configured to send inverse aftertouch, where no pressure is 127 and max pressure is 0, you could get your desired behavior that way.