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Drum KICK via synthesis

1
AkenAken MontrealPosts: 31

Hello!
I'm trying to make a satisfying loud and punchy drum kick with subtractive synthesis. So far I figured out that modulating the LPF with a negative LFO and also a bit the pitch of the oscillator could help, still I'm far from what I am looking for. Anyone has tips & tricks about what to do?
I also take advices for FM / ring synthesis although I'm a super noob with those kind of synthesis.

Comments

  • 0
    AkenAken MontrealPosts: 31

    I actually found something cool, just by modulating the pitch with a full negative LFO with a rate in the middle (between 25 and 30).

  • 1
    amiga909amiga909 Central EuropePosts: 1,078

    nothing special

    init synth
    env2 -> tranpose: full negative
    env1: sustain 0 for a one shot sound
    play with all env params, full overdrive works nice too

  • 4
    pbolgerpbolger ChristchurchPosts: 61
        <sound>
            <name>Kick</name>
            <osc1>
                <transpose>-28</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
            </osc1>
            <osc2>
                <transpose>-40</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
            </osc2>
            <polyphonic>auto</polyphonic>
            <clippingAmount>1</clippingAmount>
            <voicePriority>1</voicePriority>
            <sideChainSend>2147483647</sideChainSend>
            <lfo1>
                <type>sine</type>
                <syncLevel>9</syncLevel>
            </lfo1>
            <lfo2>
                <type>sine</type>
            </lfo2>
            <mode>fm</mode>
            <modulator1>
                <transpose>-21</transpose>
                <cents>1</cents>
                <retrigPhase>0</retrigPhase>
            </modulator1>
            <modulator2>
                <transpose>1</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
                <toModulator1>1</toModulator1>
            </modulator2>
            <unison>
                <num>1</num>
                <detune>8</detune>
            </unison>
            <compressor>
                <syncLevel>6</syncLevel>
                <attack>327244</attack>
                <release>936</release>
            </compressor>
            <lpfMode>24dB</lpfMode>
            <modFXType>none</modFXType>
            <delay>
                <pingPong>1</pingPong>
                <analog>0</analog>
                <syncLevel>6</syncLevel>
            </delay>
            <defaultParams>
                <arpeggiatorGate>0x00000000</arpeggiatorGate>
                <portamento>0x80000000</portamento>
                <compressorShape>0xDC28F5B2</compressorShape>
                <oscAVolume>0x7FFFFFFF</oscAVolume>
                <oscAPulseWidth>0x00000000</oscAPulseWidth>
                <oscBVolume>0x7FFFFFD2</oscBVolume>
                <oscBPulseWidth>0x00000000</oscBPulseWidth>
                <noiseVolume>0x80000000</noiseVolume>
                <volume>0x7FFFFFFF</volume>
                <pan>0x00000000</pan>
                <lpfFrequency>0x7FFFFFFF</lpfFrequency>
                <lpfResonance>0x80000000</lpfResonance>
                <hpfFrequency>0x80000000</hpfFrequency>
                <hpfResonance>0x80000000</hpfResonance>
                <envelope1>
                    <attack>0x80000000</attack>
                    <decay>0x947AE144</decay>
                    <sustain>0x80000000</sustain>
                    <release>0xE147AE03</release>
                </envelope1>
                <envelope2>
                    <attack>0x80000000</attack>
                    <decay>0x851EB851</decay>
                    <sustain>0x80000000</sustain>
                    <release>0x80000000</release>
                </envelope2>
                <lfo1Rate>0x7FFFFFD2</lfo1Rate>
                <lfo2Rate>0x00000000</lfo2Rate>
                <modulator1Amount>0xD70A3D61</modulator1Amount>
                <modulator1Feedback>0x80000000</modulator1Feedback>
                <modulator2Amount>0x80000000</modulator2Amount>
                <modulator2Feedback>0x80000000</modulator2Feedback>
                <carrier1Feedback>0x80000000</carrier1Feedback>
                <carrier2Feedback>0x80000000</carrier2Feedback>
                <modFXRate>0x00000000</modFXRate>
                <modFXDepth>0x00000000</modFXDepth>
                <delayRate>0x24000000</delayRate>
                <delayFeedback>0x80000000</delayFeedback>
                <reverbAmount>0x80000000</reverbAmount>
                <arpeggiatorRate>0x00000000</arpeggiatorRate>
                <patchCables>
                    <patchCable>
                        <source>velocity</source>
                        <destination>volume</destination>
                        <amount>0x3FFFFFE8</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator1Pitch</destination>
                        <amount>0x26666658</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator1Volume</destination>
                        <amount>0x0A3D70A0</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>oscAPitch</destination>
                        <amount>0x0A3D70A0</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator2Volume</destination>
                        <amount>0x3FFFFFE8</amount>
                    </patchCable>
                    <patchCable>
                        <source>lfo1</source>
                        <destination>modulator2Pitch</destination>
                        <amount>0xCF5C2908</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope1</source>
                        <destination>modulator2Pitch</destination>
                        <amount>0x1AE147A4</amount>
                    </patchCable>
                </patchCables>
                <stutterRate>0x00000000</stutterRate>
                <sampleRateReduction>0x80000000</sampleRateReduction>
                <bitCrush>0x80000000</bitCrush>
                <equalizer>
                    <bass>0x00000000</bass>
                    <treble>0x00000000</treble>
                    <bassFrequency>0x00000000</bassFrequency>
                    <trebleFrequency>0x00000000</trebleFrequency>
                </equalizer>
                <modFXOffset>0x00000000</modFXOffset>
                <modFXFeedback>0x00000000</modFXFeedback>
            </defaultParams>
            <arpeggiator>
                <mode>off</mode>
                <numOctaves>2</numOctaves>
                <syncLevel>7</syncLevel>
            </arpeggiator>
            <midiKnobs>
            </midiKnobs>
            <modKnobs>
                <modKnob>
                    <controlsParam>pan</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>volumePostFX</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>modulator2Volume</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>modulator1Volume</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>env1Release</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>env1Attack</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>delayFeedback</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>delayRate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>reverbAmount</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>volumePostReverbSend</controlsParam>
                    <patchAmountFromSource>compressor</patchAmountFromSource>
                </modKnob>
                <modKnob>
                    <controlsParam>pitch</controlsParam>
                    <patchAmountFromSource>lfo1</patchAmountFromSource>
                </modKnob>
                <modKnob>
                    <controlsParam>lfo1Rate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>pitch</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>stutterRate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>bitcrushAmount</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>sampleRateReduction</controlsParam>
                </modKnob>
            </modKnobs>
        </sound>
    
  • 0
    pbolgerpbolger ChristchurchPosts: 61

    Pure FM Kick drum. I have no idea how much you can hack out of one of these patch files before it becomes invalid.

  • 0
    AkenAken MontrealPosts: 31

    Hey! Thank you :) I was a bit busy, I'm going to try that very soon

  • 0
    AkenAken MontrealPosts: 31

    Very good preset. If you have any for hihats and snares I take. It sounds definitely better with FM than with subtractive.

  • 0
    pbolgerpbolger ChristchurchPosts: 61

    Thanks. I'm working on a whole kit. Getting a decent snare is proving harder.

  • 0
    MatthewGeorgeMatthewGeorge Cologne, GermanyBeta Tester Posts: 247

    @pbolger yeah I feel you on the difficulty of making a good snare with the synth engine.

  • 0
    MPrinsenMPrinsen NetherlandsPosts: 157

    Usually you can get quite nice kicks by simply applying a pitch envelope to a sinewave, but with the Deluge I can’t get it to sound nice and punchy. I think the envelopes are too course or something?

  • 0
    AkenAken MontrealPosts: 31

    @MPrinsen said:
    Usually you can get quite nice kicks by simply applying a pitch envelope to a sinewave, but with the Deluge I can’t get it to sound nice and punchy. I think the envelopes are too course or something?

    I did something similar (quick inverted LFO) but it doesnt sound as punchy as a kick made with FM (notably the one posted above)

  • 0
    Fabi_OhmyamFabi_Ohmyam ItalyPosts: 29

    @pbolger said:

    Kick

    -28
    0
    0


    -40
    0
    0

    auto
    1
    1
    2147483647

    sine
    9


    sine

    fm

    -21
    1
    0


    1
    0
    0
    1


    1
    8


    6
    327244
    936

    24dB
    none

    1
    0
    6


    0x00000000
    0x80000000
    0xDC28F5B2
    0x7FFFFFFF
    0x00000000
    0x7FFFFFD2
    0x00000000
    0x80000000
    0x7FFFFFFF
    0x00000000
    0x7FFFFFFF
    0x80000000
    0x80000000
    0x80000000

    0x80000000
    0x947AE144
    0x80000000
    0xE147AE03


    0x80000000
    0x851EB851
    0x80000000
    0x80000000

    0x7FFFFFD2
    0x00000000
    0xD70A3D61
    0x80000000
    0x80000000
    0x80000000
    0x80000000
    0x80000000
    0x00000000
    0x00000000
    0x24000000
    0x80000000
    0x80000000
    0x00000000


    velocity
    volume
    0x3FFFFFE8


    envelope2
    modulator1Pitch
    0x26666658


    envelope2
    modulator1Volume
    0x0A3D70A0


    envelope2
    oscAPitch
    0x0A3D70A0


    envelope2
    modulator2Volume
    0x3FFFFFE8


    lfo1
    modulator2Pitch
    0xCF5C2908


    envelope1
    modulator2Pitch
    0x1AE147A4


    0x00000000
    0x80000000
    0x80000000

    0x00000000
    0x00000000
    0x00000000
    0x00000000

    0x00000000
    0x00000000


    off
    2
    7





    pan


    volumePostFX


    modulator2Volume


    modulator1Volume


    env1Release


    env1Attack


    delayFeedback


    delayRate


    reverbAmount


    volumePostReverbSend
    compressor


    pitch
    lfo1


    lfo1Rate


    pitch


    stutterRate


    bitcrushAmount


    sampleRateReduction


    I have save it but I don't hide I would love a video tutorial of that one ;)

  • 0
    neilbaldwinneilbaldwin UKBeta Tester Posts: 143

    Check out my synth-only drum pack. It has about 35-40 different kicks (as well as over another 130 precussion sounds) using all the different types of synthesis available on the Deluge. Dive into the individual sounds to see how they were constructed.

    https://neilbaldwin.gumroad.com/l/drumuge

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