Anyone know if you can map more than just note/velocity?
i.e. use a Roli seaboard for multiple dimension's of a key's movement?
Yes. Channel/ Polyphonic aftertouch is a mod source, and CC's can be mapped to all parameters that can be patched to one of the mod sources, f.ex. LPF/HPF cutoff, resonance, pulse width, FX etc.
And multi-channel stuff can be achieved by making multiple tracks with different midi channels
Hi Icoustik. thanks for the response.. did you map this on the controller side or the deluge?
Velocity (or 'strike' in Roli terms) which is separate from CC's, is by default patched to master volume of the track on the Deluge, but can be patched to anything else as well. Simply enter a parameter you'd like to patch to, via shortcut or the sound editor, then either click the select knob to select a mod source (velocity in this example) or use shift + a mod source shortcut.
Aftertouch is done the same way - patch it to whatever.
Pitch bend range of Deluge is 12, set Seaboard to that in it's editor.
Set preferred CC to send with Seaboard's slide function too.
Then 'learn' that CC to whatever you want to control with the slide on the Deluge.
However, that's hard to do without Deluge mistaking the pitch bend glide message to be learned as well.
So, when creating a patch, I use another controller that I have as well (Launchpad pro) and learn the same fader CC as I have set on the Seaboard to the Deluge with that, so that it doesn't mix up. CC mappings are saved to the patch/ preset on the Deluge
As far as I know, the 'lift' function can't be utilized currently.
Thanks for the info Icoustik. very useful!