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Drum KICK via synthesis

1
AkenAken MontrealPosts: 24

Hello!
I'm trying to make a satisfying loud and punchy drum kick with subtractive synthesis. So far I figured out that modulating the LPF with a negative LFO and also a bit the pitch of the oscillator could help, still I'm far from what I am looking for. Anyone has tips & tricks about what to do?
I also take advices for FM / ring synthesis although I'm a super noob with those kind of synthesis.

Comments

  • 0
    AkenAken MontrealPosts: 24

    I actually found something cool, just by modulating the pitch with a full negative LFO with a rate in the middle (between 25 and 30).

  • 0
    amiga909amiga909 SwitzerlandPosts: 688

    nothing special

    init synth
    env2 -> tranpose: full negative
    env1: sustain 0 for a one shot sound
    play with all env params, full overdrive works nice too

  • 3
    pbolgerpbolger ChristchurchPosts: 41
        <sound>
            <name>Kick</name>
            <osc1>
                <transpose>-28</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
            </osc1>
            <osc2>
                <transpose>-40</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
            </osc2>
            <polyphonic>auto</polyphonic>
            <clippingAmount>1</clippingAmount>
            <voicePriority>1</voicePriority>
            <sideChainSend>2147483647</sideChainSend>
            <lfo1>
                <type>sine</type>
                <syncLevel>9</syncLevel>
            </lfo1>
            <lfo2>
                <type>sine</type>
            </lfo2>
            <mode>fm</mode>
            <modulator1>
                <transpose>-21</transpose>
                <cents>1</cents>
                <retrigPhase>0</retrigPhase>
            </modulator1>
            <modulator2>
                <transpose>1</transpose>
                <cents>0</cents>
                <retrigPhase>0</retrigPhase>
                <toModulator1>1</toModulator1>
            </modulator2>
            <unison>
                <num>1</num>
                <detune>8</detune>
            </unison>
            <compressor>
                <syncLevel>6</syncLevel>
                <attack>327244</attack>
                <release>936</release>
            </compressor>
            <lpfMode>24dB</lpfMode>
            <modFXType>none</modFXType>
            <delay>
                <pingPong>1</pingPong>
                <analog>0</analog>
                <syncLevel>6</syncLevel>
            </delay>
            <defaultParams>
                <arpeggiatorGate>0x00000000</arpeggiatorGate>
                <portamento>0x80000000</portamento>
                <compressorShape>0xDC28F5B2</compressorShape>
                <oscAVolume>0x7FFFFFFF</oscAVolume>
                <oscAPulseWidth>0x00000000</oscAPulseWidth>
                <oscBVolume>0x7FFFFFD2</oscBVolume>
                <oscBPulseWidth>0x00000000</oscBPulseWidth>
                <noiseVolume>0x80000000</noiseVolume>
                <volume>0x7FFFFFFF</volume>
                <pan>0x00000000</pan>
                <lpfFrequency>0x7FFFFFFF</lpfFrequency>
                <lpfResonance>0x80000000</lpfResonance>
                <hpfFrequency>0x80000000</hpfFrequency>
                <hpfResonance>0x80000000</hpfResonance>
                <envelope1>
                    <attack>0x80000000</attack>
                    <decay>0x947AE144</decay>
                    <sustain>0x80000000</sustain>
                    <release>0xE147AE03</release>
                </envelope1>
                <envelope2>
                    <attack>0x80000000</attack>
                    <decay>0x851EB851</decay>
                    <sustain>0x80000000</sustain>
                    <release>0x80000000</release>
                </envelope2>
                <lfo1Rate>0x7FFFFFD2</lfo1Rate>
                <lfo2Rate>0x00000000</lfo2Rate>
                <modulator1Amount>0xD70A3D61</modulator1Amount>
                <modulator1Feedback>0x80000000</modulator1Feedback>
                <modulator2Amount>0x80000000</modulator2Amount>
                <modulator2Feedback>0x80000000</modulator2Feedback>
                <carrier1Feedback>0x80000000</carrier1Feedback>
                <carrier2Feedback>0x80000000</carrier2Feedback>
                <modFXRate>0x00000000</modFXRate>
                <modFXDepth>0x00000000</modFXDepth>
                <delayRate>0x24000000</delayRate>
                <delayFeedback>0x80000000</delayFeedback>
                <reverbAmount>0x80000000</reverbAmount>
                <arpeggiatorRate>0x00000000</arpeggiatorRate>
                <patchCables>
                    <patchCable>
                        <source>velocity</source>
                        <destination>volume</destination>
                        <amount>0x3FFFFFE8</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator1Pitch</destination>
                        <amount>0x26666658</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator1Volume</destination>
                        <amount>0x0A3D70A0</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>oscAPitch</destination>
                        <amount>0x0A3D70A0</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope2</source>
                        <destination>modulator2Volume</destination>
                        <amount>0x3FFFFFE8</amount>
                    </patchCable>
                    <patchCable>
                        <source>lfo1</source>
                        <destination>modulator2Pitch</destination>
                        <amount>0xCF5C2908</amount>
                    </patchCable>
                    <patchCable>
                        <source>envelope1</source>
                        <destination>modulator2Pitch</destination>
                        <amount>0x1AE147A4</amount>
                    </patchCable>
                </patchCables>
                <stutterRate>0x00000000</stutterRate>
                <sampleRateReduction>0x80000000</sampleRateReduction>
                <bitCrush>0x80000000</bitCrush>
                <equalizer>
                    <bass>0x00000000</bass>
                    <treble>0x00000000</treble>
                    <bassFrequency>0x00000000</bassFrequency>
                    <trebleFrequency>0x00000000</trebleFrequency>
                </equalizer>
                <modFXOffset>0x00000000</modFXOffset>
                <modFXFeedback>0x00000000</modFXFeedback>
            </defaultParams>
            <arpeggiator>
                <mode>off</mode>
                <numOctaves>2</numOctaves>
                <syncLevel>7</syncLevel>
            </arpeggiator>
            <midiKnobs>
            </midiKnobs>
            <modKnobs>
                <modKnob>
                    <controlsParam>pan</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>volumePostFX</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>modulator2Volume</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>modulator1Volume</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>env1Release</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>env1Attack</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>delayFeedback</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>delayRate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>reverbAmount</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>volumePostReverbSend</controlsParam>
                    <patchAmountFromSource>compressor</patchAmountFromSource>
                </modKnob>
                <modKnob>
                    <controlsParam>pitch</controlsParam>
                    <patchAmountFromSource>lfo1</patchAmountFromSource>
                </modKnob>
                <modKnob>
                    <controlsParam>lfo1Rate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>pitch</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>stutterRate</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>bitcrushAmount</controlsParam>
                </modKnob>
                <modKnob>
                    <controlsParam>sampleRateReduction</controlsParam>
                </modKnob>
            </modKnobs>
        </sound>
    
  • 0
    pbolgerpbolger ChristchurchPosts: 41

    Pure FM Kick drum. I have no idea how much you can hack out of one of these patch files before it becomes invalid.

  • 0
    AkenAken MontrealPosts: 24

    Hey! Thank you :) I was a bit busy, I'm going to try that very soon

  • 0
    AkenAken MontrealPosts: 24

    Very good preset. If you have any for hihats and snares I take. It sounds definitely better with FM than with subtractive.

  • 0
    pbolgerpbolger ChristchurchPosts: 41

    Thanks. I'm working on a whole kit. Getting a decent snare is proving harder.

  • 0
    MatthewGeorgeMatthewGeorge Cologne, GermanyPosts: 223

    @pbolger yeah I feel you on the difficulty of making a good snare with the synth engine.

  • 0
    MPrinsenMPrinsen NetherlandsPosts: 125

    Usually you can get quite nice kicks by simply applying a pitch envelope to a sinewave, but with the Deluge I can’t get it to sound nice and punchy. I think the envelopes are too course or something?

  • 0
    AkenAken MontrealPosts: 24

    @MPrinsen said:
    Usually you can get quite nice kicks by simply applying a pitch envelope to a sinewave, but with the Deluge I can’t get it to sound nice and punchy. I think the envelopes are too course or something?

    I did something similar (quick inverted LFO) but it doesnt sound as punchy as a kick made with FM (notably the one posted above)

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