3 limitations to creating 'Ambient' music with the Deluge
I'm into Ambient/Drone/Atmospheric music.
I'd been busily preparing my own custom sounds for the Deluge (mainly in Omnisphere), in anticipation of this 2.1 Multi-sampling update. Sadly, I've come to realize that I have to go back and create all new samples, because of a few quite serious limitations I've encountered:
1) I've had to recreate synth samples which are much, much longer (up to almost a minute per note), because thus far, I haven't seen any capabilities to define loops (for the sustain portion of the ADSR) within uploaded samples
2) I've had to redo my sound samples to include long attacks, as the envelopes are extremely short on the Deluge. In some cases, I'm having to create multiple versions of the same sound source - one with a shorter attack, one with a much longer one, (so I'll have options which are not available from hardware adjustments)
I was originally thrilled to see hardware access (knobs) fo the Attack/Release parameters for realtime use, but frankly, these have very little range and application.
Frankly, I don't remember ever working on any synth with such limited ADSR times.
3) FX limitations. For example, It would be really helpful for the reverb effects knob/setting to be able to go from a mix value of 0%, to 100% wet, so it could be used more dramatically for sound sculpting. I realize that there has already been much discussion of the limitations of the echo/delay settings, etc., so I won't go into detail, but these too need work to be more diverse.
Hoping to see these issues resolved in a future update.
Otherwise, Loving this box!